bsdgames worm, ported to Python and improved
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/* $NetBSD: worm.c,v 1.25 2004/01/27 20:30:31 jsm Exp $ */
/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Copyright (c) 2021
* Samuel L Sloniker. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
/*
#include <sys/cdefs.h>
#ifndef lint
__COPYRIGHT("@(#) Copyright (c) 1980, 1993\n\
The Regents of the University of California. All rights reserved.\n");
#endif / * not lint * /
#ifndef lint
#if 0
static char sccsid[] = "@(#)worm.c 8.1 (Berkeley) 5/31/93";
#else
__RCSID("$NetBSD: worm.c,v 1.25 2004/01/27 20:30:31 jsm Exp $");
#endif
#endif / * not lint * /
*/
/*
* Worm. Written by Michael Toy
* UCSC
*/
#include <ctype.h>
#include <curses.h>
#include <err.h>
#include <signal.h>
#include <stdlib.h>
#include <termios.h>
#include <unistd.h>
#define newlink() (struct body *) malloc(sizeof (struct body));
#define HEAD '@'
#define BODY 'o'
#define LENGTH 7
#define RUNLEN 8
#define CNTRL(p) (p-'A'+1)
WINDOW *tv;
WINDOW *stw;
struct body {
int x;
int y;
struct body *prev;
struct body *next;
} *head, *tail, goody;
int growing = 0;
int running = 0;
int slow = 0;
int score = 0;
int start_len = LENGTH;
int visible_len;
int lastch;
char outbuf[BUFSIZ];
void crash(void) __attribute__((__noreturn__));
void display(const struct body *, char);
int main(int, char **);
void leave(int) __attribute__((__noreturn__));
void life(void);
void newpos(struct body *);
void process(int);
void prize(void);
int rnd(int);
void setup(void);
void wake(int);
int
main(argc, argv)
int argc;
char **argv;
{
/* Revoke setgid privileges */
setregid(getgid(), getgid());
setbuf(stdout, outbuf);
srand(getpid());
signal(SIGALRM, wake);
signal(SIGINT, leave);
signal(SIGQUIT, leave);
initscr();
cbreak();
noecho();
#ifdef KEY_LEFT
keypad(stdscr, TRUE);
#endif
slow = (baudrate() <= 1200);
clear();
if (COLS < 18 || LINES < 5) {
/*
* Insufficient room for the line with " Worm" and the
* score if fewer than 18 columns; insufficient room for
* anything much if fewer than 5 lines.
*/
endwin();
errx(1, "screen too small");
}
if (argc == 2)
start_len = atoi(argv[1]);
if ((start_len <= 0) || (start_len > ((LINES-3) * (COLS-2)) / 3))
start_len = LENGTH;
stw = newwin(1, COLS-1, 0, 0);
tv = newwin(LINES-1, COLS-1, 1, 0);
box(tv, '*', '*');
scrollok(tv, FALSE);
scrollok(stw, FALSE);
wmove(stw, 0, 0);
wprintw(stw, " Worm");
refresh();
wrefresh(stw);
wrefresh(tv);
life(); /* Create the worm */
prize(); /* Put up a goal */
while(1)
{
if (running)
{
running--;
process(lastch);
}
else
{
fflush(stdout);
process(getch());
}
}
}
void
life()
{
struct body *bp, *np;
int i, j = 1;
np = NULL;
head = newlink();
if (head == NULL)
err(1, NULL);
head->x = start_len % (COLS-5) + 2;
head->y = LINES / 2;
head->next = NULL;
display(head, HEAD);
for (i = 0, bp = head; i < start_len; i++, bp = np) {
np = newlink();
if (np == NULL)
err(1, NULL);
np->next = bp;
bp->prev = np;
if (((bp->x <= 2) && (j == 1)) || ((bp->x >= COLS-4) && (j == -1))) {
j *= -1;
np->x = bp->x;
np->y = bp->y + 1;
} else {
np->x = bp->x - j;
np->y = bp->y;
}
display(np, BODY);
}
tail = np;
tail->prev = NULL;
visible_len = start_len + 1;
}
void
display(pos, chr)
const struct body *pos;
char chr;
{
wmove(tv, pos->y, pos->x);
waddch(tv, chr);
}
void
leave(dummy)
int dummy;
{
endwin();
if (dummy == 0){ /* called via crash() */
printf("\nWell, you ran into something and the game is over.\n");
printf("Your final score was %d\n\n", score);
}
exit(0);
}
void
wake(dummy)
int dummy __attribute__((__unused__));
{
signal(SIGALRM, wake);
fflush(stdout);
process(lastch);
}
int
rnd(range)
int range;
{
return abs((rand()>>5)+(rand()>>5)) % range;
}
void
newpos(bp)
struct body * bp;
{
if (visible_len == (LINES-3) * (COLS-3) - 1) {
endwin();
printf("\nYou won!\n");
printf("Your final score was %d\n\n", score);
exit(0);
}
do {
bp->y = rnd(LINES-3)+ 1;
bp->x = rnd(COLS-3) + 1;
wmove(tv, bp->y, bp->x);
} while(winch(tv) != ' ');
}
void
prize()
{
int value;
value = rnd(9) + 1;
newpos(&goody);
waddch(tv, value+'0');
wrefresh(tv);
}
void
process(ch)
int ch;
{
int x,y;
struct body *nh;
alarm(0);
x = head->x;
y = head->y;
switch(ch)
{
#ifdef KEY_LEFT
case KEY_LEFT:
#endif
case 'h':
x--; break;
#ifdef KEY_DOWN
case KEY_DOWN:
#endif
case 'j':
y++; break;
#ifdef KEY_UP
case KEY_UP:
#endif
case 'k':
y--; break;
#ifdef KEY_RIGHT
case KEY_RIGHT:
#endif
case 'l':
x++; break;
case 'H': x--; running = RUNLEN; ch = tolower(ch); break;
case 'J': y++; running = RUNLEN/2; ch = tolower(ch); break;
case 'K': y--; running = RUNLEN/2; ch = tolower(ch); break;
case 'L': x++; running = RUNLEN; ch = tolower(ch); break;
case '\f': setup(); return;
case ERR:
case CNTRL('C'):
case CNTRL('D'):
crash();
return;
default: if (! running) alarm(1);
return;
}
lastch = ch;
if (growing == 0)
{
display(tail, ' ');
tail->next->prev = NULL;
nh = tail->next;
free(tail);
tail = nh;
visible_len--;
}
else growing--;
display(head, BODY);
wmove(tv, y, x);
if (isdigit(ch = winch(tv)))
{
growing += ch-'0';
prize();
score += growing;
running = 0;
wmove(stw, 0, COLS - 12);
wprintw(stw, "Score: %3d", score);
wrefresh(stw);
}
else if(ch != ' ') crash();
nh = newlink();
if (nh == NULL)
err(1, NULL);
nh->next = NULL;
nh->prev = head;
head->next = nh;
nh->y = y;
nh->x = x;
display(nh, HEAD);
head = nh;
visible_len++;
if (!(slow && running))
{
wmove(tv, head->y, head->x);
wrefresh(tv);
}
if (!running)
alarm(1);
}
void
crash()
{
leave(0);
}
void
setup()
{
clear();
refresh();
touchwin(stw);
wrefresh(stw);
touchwin(tv);
wrefresh(tv);
alarm(1);
}