Various improvements
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worm.6
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worm.6
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.\" $NetBSD: worm.6,v 1.11 2004/01/01 16:06:57 jsm Exp $
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.\"
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.\" Copyright (c) 1989, 1993
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.\" The Regents of the University of California. All rights reserved.
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.\"
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.\" Redistribution and use in source and binary forms, with or without
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.\" modification, are permitted provided that the following conditions
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.\" are met:
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.\" 1. Redistributions of source code must retain the above copyright
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.\" notice, this list of conditions and the following disclaimer.
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.\" 2. Redistributions in binary form must reproduce the above copyright
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.\" notice, this list of conditions and the following disclaimer in the
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.\" documentation and/or other materials provided with the distribution.
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.\" 3. Neither the name of the University nor the names of its contributors
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.\" may be used to endorse or promote products derived from this software
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.\" without specific prior written permission.
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.\"
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.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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.\" SUCH DAMAGE.
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.\"
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.\" @(#)worm.6 8.1 (Berkeley) 5/31/93
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.\"
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.Dd May 31, 1993
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.Dt WORM 6
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.Os
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.Sh NAME
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.Nm worm
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.Nd Play the growing worm game
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.Sh SYNOPSIS
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.Nm
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.Op Ar size
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.Sh DESCRIPTION
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In
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.Nm ,
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you are a little worm, your body is the "o"'s on the screen
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and your head is the "@".
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You move with the hjkl keys and the arrow keys (as in the game snake).
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If you don't press any keys, you continue in the direction you last moved.
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The upper case HJKL keys move you as if you had pressed
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several (9 for HL and 5 for JK) of the corresponding lower case key
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(unless you run into a digit, then it stops).
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.Pp
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On the screen you will see a digit, if your worm eats the digit is will
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grow longer, the actual amount longer depends on which digit it was
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that you ate.
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The object of the game is to see how long you can make the worm grow.
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.Pp
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The game ends when the worm runs into either the sides of the screen,
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or itself.
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The current score (how much the worm has grown) is kept in
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the upper right corner of the screen.
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.Pp
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The optional argument, if present, is the initial length of the worm.
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100
worm.py
Normal file → Executable file
100
worm.py
Normal file → Executable file
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@ -36,21 +36,26 @@ score = 0
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def draw_worm():
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def draw_worm():
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for location in worm_locations:
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for location in worm_locations:
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print(term.move(*reversed(location)) + 'o', end='')
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print(term.move(*reversed(location)) + term.bright_blue('o'), end='')
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print(term.move(*reversed(worm_head)) + '@' + term.move(*reversed(worm_head)), end='')
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print(term.move(*reversed(worm_head)) + '@' + term.move(*reversed(worm_head)), end='')
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def draw_frame():
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def draw_frame():
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print(term.clear, end='')
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print(term.clear, end='')
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print(term.move(0, 1) + 'Worm', end='')
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print(term.move(0, 0) + term.on_red(' worm') + term.bright_cyan_on_red('.py ') + ' Press ' + term.bold_green('I') + ' for info, ' + term.bold_red('Ctrl-C')+ ' to quit', end='')
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if score > -1:
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if score > -1:
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print(term.move(0, width-12) + f'Score:{" "*(4-len(str(score)))}{score}', end='')
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print(term.move(0, width-12) + f'Score:{" "*(4-len(str(score)))}{term.bright_green(str(score))}', end='')
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print(term.move(1, 0) + '┌' + ('*' * (width-3)) + '┐', end='')
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print(term.move(1, 0) + term.white_on_red('┌' + ('─' * (width-3)) + '┐'), end='')
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for y in range(2, height-1):
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for y in range(2, height-1):
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print(term.move(y, 0) + '*' + term.move(y, width-2) + '*', end='')
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print(term.move(y, 0) + term.white_on_red('│' + term.move(y, width-2) + '│'), end='')
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print(term.move(height-1, 0) + '└' + ('*' * (width-3)) + '┘', end='')
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print(
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print(term.move(*reversed(bonus_location)) + str(bonus_points), end='')
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term.move(height-1, 0)
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+ term.white_on_red('└')
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+ term.white_on_red('─' * (width-3))
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+ term.white_on_red('┘')
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, end='')
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print(term.move(*reversed(bonus_location)) + term.on_green(str(bonus_points)), end='')
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draw_worm()
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draw_worm()
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sys.stdout.flush()
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sys.stdout.flush()
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@ -127,10 +132,11 @@ while worm_head == bonus_location or bonus_location in worm_locations:
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do_automove = True
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do_automove = True
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do_help = False
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@timeout_decorator.timeout(1)
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@timeout_decorator.timeout(1)
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def run(*_):
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def run(*_):
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global do_automove
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global do_automove, do_help
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if do_automove:
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if do_automove:
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move_head(last_dir, 1)
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move_head(last_dir, 1)
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draw_frame()
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draw_frame()
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@ -148,12 +154,87 @@ def run(*_):
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# That string is Ctrl-C Ctrl-\, in case you editor doesn't handle
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# That string is Ctrl-C Ctrl-\, in case you editor doesn't handle
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# control characters as well as Vim does.
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# control characters as well as Vim does.
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sys.exit(0)
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sys.exit(0)
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elif k in 'iI':
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do_help = True
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return
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try:
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try:
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with term.fullscreen():
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with term.fullscreen():
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os.system('stty raw -echo')
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os.system('stty raw -echo')
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draw_frame()
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draw_frame()
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while True:
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while True:
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if do_help:
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os.system('stty -raw')
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print(term.clear() + term.move(0, 0) + term.on_red(' worm') + term.bright_cyan_on_red('.py ') + f''' v1.0: bsdgames worm, ported to Python and improved
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See https://github.com/kj7rrv/worm.py for source code and installation
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instructions.
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Thanks to the authors of the following libraries:
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* blessings\t\t{term.blue("https://pypi.org/project/blessings/")}
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* timeout-decorator\t{term.blue("https://pypi.org/project/timeout-decorator/")}
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Also, thanks to the devolopers of Python and bsdgames worm. It would have been
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much harder to port worm to Python if either if either worm or Python did not
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exist.
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Use the arrow keys or WASD to move. Try to get the green numbers, but don't
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let the worm run into itself or the red edge.
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To change the initial length of the worm, add the desired length of the worm
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after `worm.py`, as in `worm.py 20` for a twenty-character-long worm.
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worm.py is released under the MIT license.''')
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print(term.move(height - 1, 0) + 'Press ' + term.bold('C') + ' to continue, ' + term.bold('Ctrl-C') + ' to exit the game...', end='')
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sys.stdout.flush()
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os.system('stty raw')
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while True:
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k = sys.stdin.read(1)
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if k in 'cC':
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break
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elif k in '':
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# That string is Ctrl-C Ctrl-\, in case you editor doesn't handle
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# control characters as well as Vim does.
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sys.exit(0)
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os.system('stty -raw')
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print(term.clear() + term.move(0, 0) + term.on_red(' worm') + term.bright_cyan_on_red('.py ') + f''' Copyright and License Info
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Copyright (c) 2021 Samuel L. Sloniker
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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''' + term.bold('''THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.'''))
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print(term.move(height - 1, 0) + 'Press ' + term.bold('C') + ' to return to the game, ' + term.bold('Ctrl-C') + ' to exit...', end='')
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sys.stdout.flush()
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os.system('stty raw')
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while True:
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k = sys.stdin.read(1)
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if k in 'cC':
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break
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elif k in '':
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# That string is Ctrl-C Ctrl-\, in case you editor doesn't handle
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# control characters as well as Vim does.
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sys.exit(0)
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do_help = False
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else:
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try:
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try:
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run()
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run()
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except timeout_decorator.timeout_decorator.TimeoutError:
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except timeout_decorator.timeout_decorator.TimeoutError:
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except RanIntoSomethingError:
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except RanIntoSomethingError:
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os.system('stty -raw echo')
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os.system('stty -raw echo')
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print('', end='\r\n')
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print('', end='\r\n')
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if size + 1 >= (height-3) * (width-1):
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print('You won!', end='\r\n')
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else:
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print('Well, you ran into something and the game is over.', end='\r\n')
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print('Well, you ran into something and the game is over.', end='\r\n')
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print(f'Your final score was {score}', end='\r\n')
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print(f'Your final score was {score}', end='\r\n')
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print('', end='\r\n')
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print('', end='\r\n')
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