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Various improvements

master
Samuel Sloniker 3 years ago
parent
commit
91c7352671
  1. 62
      worm.6
  2. 110
      worm.py

62
worm.6

@ -1,62 +0,0 @@
.\" $NetBSD: worm.6,v 1.11 2004/01/01 16:06:57 jsm Exp $
.\"
.\" Copyright (c) 1989, 1993
.\" The Regents of the University of California. All rights reserved.
.\"
.\" Redistribution and use in source and binary forms, with or without
.\" modification, are permitted provided that the following conditions
.\" are met:
.\" 1. Redistributions of source code must retain the above copyright
.\" notice, this list of conditions and the following disclaimer.
.\" 2. Redistributions in binary form must reproduce the above copyright
.\" notice, this list of conditions and the following disclaimer in the
.\" documentation and/or other materials provided with the distribution.
.\" 3. Neither the name of the University nor the names of its contributors
.\" may be used to endorse or promote products derived from this software
.\" without specific prior written permission.
.\"
.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
.\" SUCH DAMAGE.
.\"
.\" @(#)worm.6 8.1 (Berkeley) 5/31/93
.\"
.Dd May 31, 1993
.Dt WORM 6
.Os
.Sh NAME
.Nm worm
.Nd Play the growing worm game
.Sh SYNOPSIS
.Nm
.Op Ar size
.Sh DESCRIPTION
In
.Nm ,
you are a little worm, your body is the "o"'s on the screen
and your head is the "@".
You move with the hjkl keys and the arrow keys (as in the game snake).
If you don't press any keys, you continue in the direction you last moved.
The upper case HJKL keys move you as if you had pressed
several (9 for HL and 5 for JK) of the corresponding lower case key
(unless you run into a digit, then it stops).
.Pp
On the screen you will see a digit, if your worm eats the digit is will
grow longer, the actual amount longer depends on which digit it was
that you ate.
The object of the game is to see how long you can make the worm grow.
.Pp
The game ends when the worm runs into either the sides of the screen,
or itself.
The current score (how much the worm has grown) is kept in
the upper right corner of the screen.
.Pp
The optional argument, if present, is the initial length of the worm.

110
worm.py

@ -36,21 +36,26 @@ score = 0
def draw_worm():
for location in worm_locations:
print(term.move(*reversed(location)) + 'o', end='')
print(term.move(*reversed(location)) + term.bright_blue('o'), end='')
print(term.move(*reversed(worm_head)) + '@' + term.move(*reversed(worm_head)), end='')
def draw_frame():
print(term.clear, end='')
print(term.move(0, 1) + 'Worm', end='')
print(term.move(0, 0) + term.on_red(' worm') + term.bright_cyan_on_red('.py ') + ' Press ' + term.bold_green('I') + ' for info, ' + term.bold_red('Ctrl-C')+ ' to quit', end='')
if score > -1:
print(term.move(0, width-12) + f'Score:{" "*(4-len(str(score)))}{score}', end='')
print(term.move(1, 0) + '' + ('*' * (width-3)) + '', end='')
print(term.move(0, width-12) + f'Score:{" "*(4-len(str(score)))}{term.bright_green(str(score))}', end='')
print(term.move(1, 0) + term.white_on_red('' + ('' * (width-3)) + ''), end='')
for y in range(2, height-1):
print(term.move(y, 0) + '*' + term.move(y, width-2) + '*', end='')
print(term.move(height-1, 0) + '' + ('*' * (width-3)) + '', end='')
print(term.move(*reversed(bonus_location)) + str(bonus_points), end='')
print(term.move(y, 0) + term.white_on_red('' + term.move(y, width-2) + ''), end='')
print(
term.move(height-1, 0)
+ term.white_on_red('')
+ term.white_on_red('' * (width-3))
+ term.white_on_red('')
, end='')
print(term.move(*reversed(bonus_location)) + term.on_green(str(bonus_points)), end='')
draw_worm()
sys.stdout.flush()
@ -127,10 +132,11 @@ while worm_head == bonus_location or bonus_location in worm_locations:
do_automove = True
do_help = False
@timeout_decorator.timeout(1)
def run(*_):
global do_automove
global do_automove, do_help
if do_automove:
move_head(last_dir, 1)
draw_frame()
@ -148,22 +154,100 @@ def run(*_):
# That string is Ctrl-C Ctrl-\, in case you editor doesn't handle
# control characters as well as Vim does.
sys.exit(0)
elif k in 'iI':
do_help = True
return
try:
with term.fullscreen():
os.system('stty raw -echo')
draw_frame()
while True:
try:
run()
except timeout_decorator.timeout_decorator.TimeoutError:
pass
if do_help:
os.system('stty -raw')
print(term.clear() + term.move(0, 0) + term.on_red(' worm') + term.bright_cyan_on_red('.py ') + f''' v1.0: bsdgames worm, ported to Python and improved
See https://github.com/kj7rrv/worm.py for source code and installation
instructions.
Thanks to the authors of the following libraries:
* blessings\t\t{term.blue("https://pypi.org/project/blessings/")}
* timeout-decorator\t{term.blue("https://pypi.org/project/timeout-decorator/")}
Also, thanks to the devolopers of Python and bsdgames worm. It would have been
much harder to port worm to Python if either if either worm or Python did not
exist.
Use the arrow keys or WASD to move. Try to get the green numbers, but don't
let the worm run into itself or the red edge.
To change the initial length of the worm, add the desired length of the worm
after `worm.py`, as in `worm.py 20` for a twenty-character-long worm.
worm.py is released under the MIT license.''')
print(term.move(height - 1, 0) + 'Press ' + term.bold('C') + ' to continue, ' + term.bold('Ctrl-C') + ' to exit the game...', end='')
sys.stdout.flush()
os.system('stty raw')
while True:
k = sys.stdin.read(1)
if k in 'cC':
break
elif k in '':
# That string is Ctrl-C Ctrl-\, in case you editor doesn't handle
# control characters as well as Vim does.
sys.exit(0)
os.system('stty -raw')
print(term.clear() + term.move(0, 0) + term.on_red(' worm') + term.bright_cyan_on_red('.py ') + f''' Copyright and License Info
Copyright (c) 2021 Samuel L. Sloniker
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
''' + term.bold('''THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.'''))
print(term.move(height - 1, 0) + 'Press ' + term.bold('C') + ' to return to the game, ' + term.bold('Ctrl-C') + ' to exit...', end='')
sys.stdout.flush()
os.system('stty raw')
while True:
k = sys.stdin.read(1)
if k in 'cC':
break
elif k in '':
# That string is Ctrl-C Ctrl-\, in case you editor doesn't handle
# control characters as well as Vim does.
sys.exit(0)
do_help = False
else:
try:
run()
except timeout_decorator.timeout_decorator.TimeoutError:
pass
except KeyboardInterrupt:
sys.exit(0)
except RanIntoSomethingError:
os.system('stty -raw echo')
print('', end='\r\n')
print('Well, you ran into something and the game is over.', end='\r\n')
if size + 1 >= (height-3) * (width-1):
print('You won!', end='\r\n')
else:
print('Well, you ran into something and the game is over.', end='\r\n')
print(f'Your final score was {score}', end='\r\n')
print('', end='\r\n')
finally:

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